I called the authoring system "Lamplight," and I'm adding sections to it as I go. I created all the rooms, based on a hand-drawn map, and then added descriptions and directions. I wrote an introduction and title screen, then finally started on the main game file. So far all it's really doing is reading data off the disk. Next I'll add in things like the conditions for winning, the movements of the non-player characters, and fight sequences. I hope to have A Ghost Without Dying at least "travel ready" by the end of this week, even if all the game options aren't in place yet.
Once I finish this adventure, I want to move on to a couple other projects, but when I finish those I'll come back to Lamplight, expand its capabilities, and try to create a much more elaborate interactive fiction world. Now that I've created an editor to help with a lot of the file setup, I can devote more time to the maps, puzzles and prose and make the game that much more atmospheric and unique.