I've started work on my next project, a text adventure called "A Ghost Without Dying." This will be a relatively small game, more of a chance for me to get familiar with TI 99/4A disk files and coordinating data between room text, inventory, players, and dialogue trees. There will be plenty of spaces to explore, and what I hope is an engrossing story, as well as some characters you must interact with to achieve your goals.
It'll be another XB game, and one that I hope will work well from floppy disk on real iron, despite lots of disk access. This will be a test run for some ideas I have for larger games down the road. I hope to update every few days until I have something more concrete to show you.
It'll be another XB game, and one that I hope will work well from floppy disk on real iron, despite lots of disk access. This will be a test run for some ideas I have for larger games down the road. I hope to update every few days until I have something more concrete to show you.